Aim Utility
Sensitivity Converter
Keep the exact same aim across games. Enter your sensitivity and DPI once to get the matching sensitivity everywhere else, plus your eDPI and cm/360.
| Game | Sensitivity | eDPI |
|---|
Common sensitivity conversions
| From | Sens | To | Equivalent sens |
|---|---|---|---|
| Valorant | 0.4 | Counter-Strike 2 | 1.273 |
| Valorant | 0.4 | Apex Legends | 1.273 |
| Counter-Strike 2 | 1 | Valorant | 0.314 |
| Counter-Strike 2 | 2 | Overwatch 2 | 6.667 |
| Overwatch 2 | 6 | Counter-Strike 2 | 1.8 |
eDPI examples (eDPI = DPI × sensitivity)
| Sensitivity | DPI | eDPI |
|---|---|---|
| 0.4 | 800 | 320 |
| 1 | 800 | 800 |
| 2 | 400 | 800 |
| 1.5 | 1600 | 2400 |
Enable JavaScript to convert your own values and get cm/360° and inches/360° too.
In plain EnglishThis tool changes your mouse sensitivity from one game to another, so your aim feels the same everywhere. Type your game, your sensitivity and your mouse DPI, and it gives you the matching numbers.
How the conversion works
Every result keeps the same 360° turn distance. That is how far you move the mouse to spin a full circle. This distance is your cm/360, and it is what your muscle memory actually learns. Match it across games and your aim feels the same, even though each game shows a different sensitivity number. The maths needs only three things: your current game, its sensitivity value, and your mouse DPI.
What is eDPI?
eDPI means effective dots per inch. It is your DPI multiplied by your in-game sensitivity. It is the fairest way to compare players on different mice. For example, 400 DPI at 2.0 sensitivity has the same eDPI, and the same feel, as 800 DPI at 1.0 sensitivity.
cm/360 and inches/360
cm/360 (and its inches/360 twin) is the real-world distance your hand moves to turn all the way around. Lower is faster and twitchier. Higher is slower and more precise. Most professional FPS players sit between 20 and 50 cm/360. Dial it in here, then use the same cm/360 in every title.
Supported games
Counter-Strike 2, CS:GO, Valorant, Apex Legends, Overwatch 2, Call of Duty (Modern Warfare / Warzone), Deadlock, Quake Champions, Team Fortress 2, Left 4 Dead 2 and Titanfall 2 all use a linear sensitivity scale, so a single cm/360 maps cleanly between them. The Source/Valve family (CS2, CS:GO, Apex, Deadlock, TF2, L4D2, Titanfall 2, Quake) shares one scale, which is why their numbers match; Call of Duty shares Overwatch's scale.
Games with a non-linear or slider-based sensitivity - Fortnite's 0-100% sliders and Rainbow Six Siege's FOV-dependent value - are deliberately left out, because a single conversion constant would give the wrong answer. For those, match your cm/360 by feel instead.
Stuck or got an unexpected result? Get help or ask on Discord (opens in a new tab).