Aim Utility
Sensitivity Converter
Keep the exact same aim across games. Enter your sensitivity and DPI once to get the matching sensitivity everywhere else, plus your eDPI and cm/360.
| Game | Sensitivity | eDPI |
|---|
How the conversion works
Every output keeps the same 360° turn distance - the number of centimetres of mouse movement it takes to spin a full circle. That distance, your cm/360, is what muscle memory actually learns, so matching it across games keeps your aim identical even though each game prints a different sensitivity number. The maths only needs your current game, its sensitivity value and your mouse DPI.
What is eDPI?
eDPI is effective dots per inch: your DPI multiplied by your in-game sensitivity. It is the fairest way to compare sensitivity between players on different mice, because a player at 400 DPI and 2.0 sens has the same eDPI - and the same feel - as one at 800 DPI and 1.0 sens.
cm/360 and inches/360
cm/360 (and its inches/360 twin) is the real-world distance your hand moves to turn all the way around. Lower means faster and twitchier; higher means slower and more precise. Most professional FPS players sit somewhere between 20 and 50 cm/360. Dial it in here, then use the same cm/360 in every title.
Supported games
Counter-Strike 2, CS:GO, Valorant, Apex Legends, Overwatch 2 and Quake Champions all use a linear sensitivity scale, so a single cm/360 maps cleanly between them. Source-engine titles such as CS2, CS:GO and Apex share the same scale, which is why their numbers match.