GCS Cheats logo GCSCHEATS

Rogue Company Cheats

GCS Cheats offers Rogue Company builds for a round-based third-person hero shooter under Easy Anti-Cheat, where the over-the-shoulder camera changes how an aimbot has to line up a shot. Finding the bomb and spotting tripmines, sensors and darts are the core reads, and tunable aim speed is what keeps up with agents who dash or cloak away.

In plain EnglishThis page lists 1 cheat for Rogue Company. It can aim for you, show other players through walls and show where the loot is. The cheapest costs about $2.99 for 1 day. Rogue Company uses EAC to catch cheaters, and it runs deep inside Windows. If you get caught, the ban is on your account.

Available Rogue Company Cheats

Not sure which to pick? Find your cheat Compare products

Rogue Company buyer's guide

Rogue Company at a glance

Cheats listed
1, in stock
Cheapest plan
$2.99 for 1 day, Fecurity Rogue Company
Price range
$2.99 to $19.99
Plan lengths
1 day $2.99, 1 week $13.99, 1 month $19.99
Anti-cheat
Easy Anti-Cheat, kernel-level
Ban type
Account
Detection strength
Low (1 of 4) on our scale
Features listed
Aimbot, ESP / Wallhack, Loot ESP

Read from the catalogue and each build's own description. A feature a description does not name is not listed.

Third-person changes the aim

Rogue Company is a round-based hero shooter played in third person, protected by Easy Anti-Cheat. The camera sits over your shoulder, so lining up a shot works differently from a first-person game. Builds that say they handle third-person aiming are the ones to look at.

Bomb rounds

In bomb modes, the bomb's location decides your entry angle and timing. Fecurity's object search finds the bomb anywhere on the map. It does not show the plant timer or defuse progress, so watch the clock yourself. Rushing the wrong site with seconds left is a lost round that better information would have saved.

Agents, gadgets and traps

Every agent has gadgets, and many of them are traps. Fecurity's ESP highlights tripmines, sensors and explosive darts before you walk into them, and shows each enemy's health. It does not track ability cooldowns. Agents with escape abilities are the hardest to keep aim on, so its tunable aiming speed matters more against them than raw lock strength.

Frequently Asked Questions

In plain English

These are common questions about Rogue Company cheats: what it costs and the EAC anti-cheat.

No cheat is ever 100% safe from a ban, so it is smart to play in a way that still looks human.

How much does a Rogue Company cheat cost?

In plain EnglishThe cheapest option costs about $2.99 for 1 day.

Fecurity Rogue Company is the cheapest way in: $2.99 for 1 day. It is sold as: 1 day $2.99, 1 week $13.99 and 1 month $19.99.

What features do Rogue Company cheats include?

We sell one Rogue Company build, Fecurity's. Its description lists aim you can tune (aiming points and speed) with ballistics for sniper shots and dodging targets, ESP that marks enemies and highlights gadgets such as tripmines, sensors and explosive darts, with distance and health above each opponent, and a ground search for dropped weapons, armour upgrades and the objective bomb. It does not mention a triggerbot, a radar, no-recoil or cooldown tracking, so do not buy it for those.

Does Rogue Company have anti-cheat?

Rogue Company uses Easy Anti-Cheat (EAC) as its primary protection. The EAC bypass is the standard kernel driver approach used across all EAC-protected titles. Since Rogue Company is operated by First Watch Games, the anti-cheat investment and server-side behavioural monitoring are more modest than in larger live-service titles like Fortnite or Apex. EAC provides baseline protection but the enforcement is less aggressive. That makes it a lower-risk title than games with dedicated anti-cheat teams and multiple detection layers.

Is Rogue Company still active enough to justify buying cheats for it?

Rogue Company has a smaller but dedicated active player base following its transition to free-to-play. Active player counts are lower than peak, which means matchmaking queues are longer but the player population is concentrated, you'll consistently encounter the same core players. For competitive play within this community, cheats still provide a decisive edge. The lower active count also means less anti-cheat investment and fewer dedicated report reviewers, which keeps detection risk lower than in games with larger enforcement teams.

What are the best Rogue Company aimbot settings for ranked play without triggering EAC?

EAC in Rogue Company performs standard kernel-level scanning without the additional behavioural monitoring layers present in Fortnite or Apex Legends, making technical detection risk lower here than in those titles. For ranked aimbot settings: smoothness at 5-7, FOV at 40-60px, and silent aim at 10-15% max for a subtle accuracy boost without visible snapping. Keep your K/D below 4 in ranked matches, while high K/D can be legitimate in Rogue Company, consistent 8+ K/D sessions with near-perfect accuracy generate the reports that trigger manual review. Use ESP primarily for positioning and rotation timing; the behavioural difference between an ESP user playing smart angles versus a wallhacker pre-aiming every corner is the difference between getting reported and looking like a skilled competitive player.

Do Rogue Company cheats work across all game modes including Strikeout and Demolition?

Cheats function identically across Strikeout, Demolition, Extraction, and any limited-time modes because all game types run on the same client and memory structure. The strategic value of different features varies by mode: in Strikeout (elimination with respawns), player ESP provides continuous pressure since there's no round end from a single death. In Demolition (bomb plant and defuse), knowing the bomb carrier's exact position through walls makes retake or defence execution decisive rather than reactive. Limited-time modes share the same underlying map geometry and mechanics as core modes. No additional configuration is required when switching between game types.

How does Rogue Company ESP help with the bomb defuse and Demolition game mode specifically?

Rogue Company's Demolition mode creates specific high-value ESP use cases. Knowing the bomb carrier's exact position through walls is the single most impactful piece of information in Demolition, on defence, you can preemptively rotate to cut off the plant before the carrier reaches the site; on offense, you know exactly where defenders are positioned before committing to an execute. Post-plant, the defender's exact position during a defuse attempt lets you coordinate the perfect kill timing. The information advantage in Demolition is particularly decisive because rounds are short, one mistake can lose the round, and one-sided information is extremely punishing when the defending team always knows the bomb carrier's exact position.

What is the best way to use Rogue Company cheats without drawing reports in public lobbies?

Report rates in Rogue Company are driven by visibility of suspicious plays to other players. Behavioural guidelines for staying under the radar: avoid pre-firing corners at the exact moment an unseen enemy comes around them with no audio justification, don't chain wall-through kills across multiple matches with the same opponents, and keep your kill-streak lengths moderate. The smaller Rogue Company player population means you'll frequently encounter the same players across sessions, being known as the player who 'always knows exactly where you are' generates organic report chains from recurring opponents. Varying your performance across matches and using ESP primarily for rotation decisions rather than direct kill information maintains a much lower report profile.

Ready to gear up?

Get your unfair advantage

Undetected cheats with instant delivery, trusted by 7,000+ players. Pick your game and you're in within minutes.

DiscordJoin the HVH CommunityFree to join. Cheat updates, giveaways & 24/7 help.
Join the server (opens in a new tab)