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Anti-Cheat Guide

Deadlock Anti-Cheat

Valve’s own user-mode anti-cheat on an invite-only MOBA-shooter - low client-detection risk, with behaviour, reports and an in-match ban vote the main danger.

In plain EnglishThis page explains the anti-cheat that protects Deadlock - the system that tries to catch and ban cheaters. It covers how strict that system is and how cheats try to stay hidden from it. No cheat is ever 100% safe, so always check a product's status before you buy.

What anti-cheat does Deadlock use?

Deadlock uses Valve’s in-house anti-cheat (Valve in-house), a user-mode anti-cheat that runs without a kernel driver. Caught cheaters get an account ban, and our database rates its detection strength low. The guide below covers how it detects, what a ban really costs and what kind of build survives.

Deadlock is Valve’s MOBA-shooter, protected by Valve’s own anti-cheat, added in September 2024 during an invite-only test that is still running: in October 2026 access is still by friend invite from existing playtesters. Valve has not said publicly whether that system is VAC. Like CS2, this is a user-mode environment - no boot-time kernel driver - which keeps raw client-detection risk on the low end of our scale.

Because Deadlock blends third-person hero combat with lane and jungle objectives, the useful cheats are a mix of shooter and MOBA: hero and soul ESP, ability-cooldown awareness, and a restrained aimbot for the gunplay.

How Valve in-house works in Deadlock

When Valve’s anti-cheat catches a cheater mid-match, the other players choose to ban them and end the match, or turn them into a frog for the rest of the game and ban them afterwards; a match ended this way does not count for the others. Valve launched it at deliberately conservative detection levels while working on a more extensive second version.

Being a fast-moving, still-developing title, both the game and its anti-cheat update frequently, so a build’s status can shift on patch days more than in a finished game.

What a Deadlock ban actually means

Deadlock bans are account bans, and no Valve source mentions hardware bans. But a new account needs a fresh invite from an existing playtester, and since July 2024 Valve has also banned every account a banned cheater invited. The loss is the banned account and any accounts it brought in.

Because it is account-scoped, an HWID spoofer is generally overkill for Deadlock specifically, just as it is for CS2.

Detection track record

We rate Deadlock "Low" on client detection - a user-mode anti-cheat is far gentler than any kernel system. The real risk is the same as CS2: behaviour and reports. That matters most in a scrutinised playerbase where blatant cheating stands out fast.

Since the game is still maturing, treat build status as more volatile than in a stable title and check before you play.

Cheating in Deadlock safely

The Deadlock value order is hero and soul ESP plus ability-cooldown awareness, with a restrained aimbot for the shooter half. Information about the map state is often worth more than raw aim in an objective game.

Run a private, current build and play with restraint in a community that notices cheaters quickly. The Deadlock options we keep current are below.

Deadlock builds in the store

2 Deadlock builds are on sale right now, listed by how each one runs according to its own description.

Deadlock anti-cheat FAQ

Is Deadlock’s anti-cheat kernel-level?
No. Deadlock uses Valve’s own anti-cheat and its Steam page carries no kernel anti-cheat notice - there is no boot-time kernel driver, which keeps client-detection risk on the low end.
Does Deadlock ban hardware?
No. Deadlock bans accounts, not hardware. But access is by friend invite only and Valve also bans every account a banned cheater invited, so a new account needs a fresh invite from someone else. A spoofer is generally overkill for Deadlock.
What gets people banned in Deadlock?
As with CS2, behaviour and reports more than the cheat loading. An in-match detector also lets the other players ban a caught cheater on the spot, and blatant cheating is reported quickly.

Sources

Official pages for the systems this guide describes. They are the primary sources for how Valve in-house works and how bans are issued; the detection ratings and build guidance are our own editorial assessment, explained in the editorial policy.

This guide is informational and reflects how Valve in-house and Deadlock bans generally work; anti-cheats update constantly, so treat every detail as a moving target rather than a guarantee. Last reviewed 26 October 2026.

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