Anti-Cheat Guide
Deadlock Anti-Cheat
Valve’s own user-mode anti-cheat on an invite-only MOBA-shooter - low client-detection risk, with behaviour, reports and an in-match ban vote the main danger.
In plain EnglishThis page explains the anti-cheat that protects Deadlock - the system that tries to catch and ban cheaters. It covers how strict that system is and how cheats try to stay hidden from it. No cheat is ever 100% safe, so always check a product's status before you buy. Deadlock uses Valve’s in-house anti-cheat (Valve in-house), a user-mode anti-cheat that runs without a kernel driver. Caught cheaters get an account ban, and our database rates its detection strength low. The guide below covers how it detects, what a ban really costs and what kind of build survives.What anti-cheat does Deadlock use?
Deadlock is Valve’s MOBA-shooter, protected by Valve’s own anti-cheat, added in September 2024 during an invite-only test that is still running: in October 2026 access is still by friend invite from existing playtesters. Valve has not said publicly whether that system is VAC. Like CS2, this is a user-mode environment - no boot-time kernel driver - which keeps raw client-detection risk on the low end of our scale.
Because Deadlock blends third-person hero combat with lane and jungle objectives, the useful cheats are a mix of shooter and MOBA: hero and soul ESP, ability-cooldown awareness, and a restrained aimbot for the gunplay. When Valve’s anti-cheat catches a cheater mid-match, the other players choose to ban them and end the match, or turn them into a frog for the rest of the game and ban them afterwards; a match ended this way does not count for the others. Valve launched it at deliberately conservative detection levels while working on a more extensive second version. Being a fast-moving, still-developing title, both the game and its anti-cheat update frequently, so a build’s status can shift on patch days more than in a finished game. Deadlock bans are account bans, and no Valve source mentions hardware bans. But a new account needs a fresh invite from an existing playtester, and since July 2024 Valve has also banned every account a banned cheater invited. The loss is the banned account and any accounts it brought in. Because it is account-scoped, an HWID spoofer is generally overkill for Deadlock specifically, just as it is for CS2. We rate Deadlock "Low" on client detection - a user-mode anti-cheat is far gentler than any kernel system. The real risk is the same as CS2: behaviour and reports. That matters most in a scrutinised playerbase where blatant cheating stands out fast. Since the game is still maturing, treat build status as more volatile than in a stable title and check before you play. The Deadlock value order is hero and soul ESP plus ability-cooldown awareness, with a restrained aimbot for the shooter half. Information about the map state is often worth more than raw aim in an objective game. Run a private, current build and play with restraint in a community that notices cheaters quickly. The Deadlock options we keep current are below. 2 Deadlock builds are on sale right now, listed by how each one runs according to its own description. Official pages for the systems this guide describes. They are the primary sources for how Valve in-house works and how bans are issued; the detection ratings and build guidance are our own editorial assessment, explained in the editorial policy.How Valve in-house works in Deadlock
What a Deadlock ban actually means
Detection track record
Cheating in Deadlock safely
Deadlock builds in the store
Deadlock anti-cheat FAQ
Is Deadlock’s anti-cheat kernel-level?
Does Deadlock ban hardware?
What gets people banned in Deadlock?
Sources
This guide is informational and reflects how Valve in-house and Deadlock bans generally work; anti-cheats update constantly, so treat every detail as a moving target rather than a guarantee. Last reviewed 26 October 2026.Keep reading